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Rename actor orig->home and next->old
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@@ -455,10 +455,10 @@ static void BG_check(am_class* i_this) {
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i_this->mAcchCir.SetWall(halfHeight, radius);
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i_this->current.pos.y -= i_this->m02EC;
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i_this->next.pos.y -= i_this->m02EC;
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i_this->old.pos.y -= i_this->m02EC;
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i_this->mAcch.CrrPos(*dComIfG_Bgsp());
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i_this->current.pos.y += i_this->m02EC;
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i_this->next.pos.y += i_this->m02EC;
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i_this->old.pos.y += i_this->m02EC;
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}
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/* 000011E4-00001504 .text Line_check__FP8am_class4cXyz */
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