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Rename actor orig->home and next->old
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@@ -390,10 +390,10 @@ static void BG_check(am2_class* i_this) {
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i_this->mAcchCir.SetWall(halfHeight, i_this->mAcchRadius);
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i_this->current.pos.y -= i_this->mCorrectionOffsetY;
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i_this->next.pos.y -= i_this->mCorrectionOffsetY;
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i_this->old.pos.y -= i_this->mCorrectionOffsetY;
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i_this->mAcch.CrrPos(*dComIfG_Bgsp());
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i_this->current.pos.y += i_this->mCorrectionOffsetY;
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i_this->next.pos.y += i_this->mCorrectionOffsetY;
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i_this->old.pos.y += i_this->mCorrectionOffsetY;
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}
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/* 00000FF4-00001344 .text Line_check__FP9am2_class4cXyz */
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@@ -718,7 +718,7 @@ static void action_mahi(am2_class* i_this) {
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break;
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case 0xD:
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actor->current.angle.y = player->shape_angle.y;
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if (actor->orig.roomNo != actor->current.roomNo) {
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if (actor->home.roomNo != actor->current.roomNo) {
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i_this->mbNotInHomeRoom = true;
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}
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if (i_this->mPickedUpYPos + 10.0f <= actor->current.pos.y) {
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