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Rename actor orig->home and next->old
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@@ -87,7 +87,7 @@ int daFloor_c::Execute(Mtx**) {
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}
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}
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if ((dComIfGp_getPlayer(0)->current.pos - dComIfGp_getPlayer(0)->next.pos).absXZ() != 0.0f)
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if ((dComIfGp_getPlayer(0)->current.pos - dComIfGp_getPlayer(0)->old.pos).absXZ() != 0.0f)
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field_0x2d9 = 0;
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return TRUE;
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