Rename actor orig->home and next->old

This commit is contained in:
LagoLunatic
2024-01-16 18:30:05 -05:00
parent fb6939d9cd
commit 4463680333
45 changed files with 225 additions and 232 deletions
+3 -3
View File
@@ -3176,10 +3176,10 @@ BOOL daPy_lk_c::execute() {
dComIfG_Bgsp()->ChkMoveBG(mAcch.m_gnd)
) {
dComIfG_Bgsp()->MoveBgCrrPos(mAcch.m_gnd, mAcch.ChkGroundHit(), &current.pos, &current.angle, &shape_angle);
dComIfG_Bgsp()->MoveBgCrrPos(mAcch.m_gnd, mAcch.ChkGroundHit(), &next.pos, NULL, NULL);
dComIfG_Bgsp()->MoveBgCrrPos(mAcch.m_gnd, mAcch.ChkGroundHit(), &old.pos, NULL, NULL);
}
cXyz sp20 = next.pos;
cXyz sp20 = old.pos;
m34DE = shape_angle.y;
m35B4 = m35B0;
m34EA = m34DC;
@@ -4068,7 +4068,7 @@ void daPy_lk_c::playerInit() {
m_anm_heap_upper[i].m_buffer = reinterpret_cast<void*>(buffer_start);
}
mAcch.Set(&current.pos, &next.pos, this, ARRAY_SIZE(mAcchCir), mAcchCir, &speed, &current.angle, &shape_angle);
mAcch.Set(&current.pos, &old.pos, this, ARRAY_SIZE(mAcchCir), mAcchCir, &speed, &current.angle, &shape_angle);
mAcch.ClrWaterNone();
mAcch.SetWaterCheckOffset(500.0f);
mAcch.OnLineCheck();