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Rename actor orig->home and next->old
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@@ -3176,10 +3176,10 @@ BOOL daPy_lk_c::execute() {
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dComIfG_Bgsp()->ChkMoveBG(mAcch.m_gnd)
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) {
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dComIfG_Bgsp()->MoveBgCrrPos(mAcch.m_gnd, mAcch.ChkGroundHit(), ¤t.pos, ¤t.angle, &shape_angle);
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dComIfG_Bgsp()->MoveBgCrrPos(mAcch.m_gnd, mAcch.ChkGroundHit(), &next.pos, NULL, NULL);
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dComIfG_Bgsp()->MoveBgCrrPos(mAcch.m_gnd, mAcch.ChkGroundHit(), &old.pos, NULL, NULL);
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}
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cXyz sp20 = next.pos;
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cXyz sp20 = old.pos;
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m34DE = shape_angle.y;
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m35B4 = m35B0;
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m34EA = m34DC;
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@@ -4068,7 +4068,7 @@ void daPy_lk_c::playerInit() {
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m_anm_heap_upper[i].m_buffer = reinterpret_cast<void*>(buffer_start);
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}
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mAcch.Set(¤t.pos, &next.pos, this, ARRAY_SIZE(mAcchCir), mAcchCir, &speed, ¤t.angle, &shape_angle);
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mAcch.Set(¤t.pos, &old.pos, this, ARRAY_SIZE(mAcchCir), mAcchCir, &speed, ¤t.angle, &shape_angle);
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mAcch.ClrWaterNone();
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mAcch.SetWaterCheckOffset(500.0f);
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mAcch.OnLineCheck();
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