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Rename actor orig->home and next->old
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@@ -252,7 +252,7 @@ void daTagKbItem_c::dig_main() {
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}
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if (field_0x2a1 != 0xFF) {
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mpActor->orig.angle.z = field_0x2a1;
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mpActor->home.angle.z = field_0x2a1;
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fopAcM_onSwitch(this, field_0x2a4);
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fopAcM_delete(this);
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r30 = true;
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