Rename actor orig->home and next->old

This commit is contained in:
LagoLunatic
2024-01-16 18:30:05 -05:00
parent fb6939d9cd
commit 4463680333
45 changed files with 225 additions and 232 deletions
+3 -3
View File
@@ -646,7 +646,7 @@ static fopAc_ac_c* findShutterCallBack(fopAc_ac_c* actor, void* user) {
if (param->profName != fopAcM_GetProfName(actor))
return NULL;
cXyz diff = actor->orig.pos - param->actor->orig.pos;
cXyz diff = actor->home.pos - param->actor->home.pos;
if (diff.x < 10.0f && diff.x > -10.0f && diff.y < 10.0f && diff.y > -10.0f && diff.z < 10.0f && diff.z > -10.0f)
return actor;
@@ -664,8 +664,8 @@ fopAc_ac_c* dEvent_manager_c::specialCast_Shutter(s16 profName, int flag) {
fopAc_ac_c* shutter = (fopAc_ac_c*)fopAcIt_Judge((fopAcIt_JudgeFunc)findShutterCallBack, &param);
if (shutter != NULL && flag) {
cXyz goal = shutter->orig.pos;
s16 angle = param.actor->orig.angle.y + 0x8000;
cXyz goal = shutter->home.pos;
s16 angle = param.actor->home.angle.y + 0x8000;
goal.x += cM_ssin(angle) * 100.0f;
goal.z += cM_scos(angle) * 100.0f;
dComIfGp_evmng_setGoal(&goal);