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d_a_hookshot equivalent
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@@ -635,7 +635,7 @@ fopAc_ac_c* fopAcM_findObject4EventCB(fopAc_ac_c* p_actor, void* p_data);
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fopAc_ac_c* fopAcM_searchFromName4Event(char* name, s16 eventID);
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s32 fopAcM_getWaterY(const cXyz*, f32*);
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BOOL fopAcM_getWaterY(const cXyz*, f32*);
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void fpoAcM_relativePos(fopAc_ac_c* actor, cXyz* p_inPos, cXyz* p_outPos);
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void fopAcM_setGbaName(fopAc_ac_c* i_this, u8 itemNo, u8 gbaName0, u8 gbaName1);
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