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https://github.com/zeldaret/tww.git
synced 2026-07-30 15:53:50 -04:00
clean up some inline parameters
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@@ -2699,16 +2699,19 @@ inline u8 dComIfGp_evmng_getEventEndSound(s16 eventIdx) {
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int dComIfGd_setShadow(u32 id, s8 param_2, J3DModel* pModel, cXyz* pPos, f32 param_5, f32 param_6,
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f32 y, f32 param_8, cBgS_PolyInfo& pFloorPoly, dKy_tevstr_c* param_10,
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s16 rotY, f32 param_12, GXTexObj* pTexObj);
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s16 rotY = 0, f32 param_12 = 1.0f,
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GXTexObj* pTexObj = dDlst_shadowControl_c::getSimpleTex());
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inline int dComIfGd_setSimpleShadow(cXyz* pPos, f32 param_1, f32 param_2, cXyz* param_3, s16 angle,
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f32 param_5, GXTexObj* pTex) {
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return g_dComIfG_gameInfo.drawlist.setSimpleShadow(pPos, param_1, param_2, param_3, angle,
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param_5, pTex);
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inline int dComIfGd_setSimpleShadow(cXyz* i_pos, f32 param_1, f32 param_2, cXyz* param_3,
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s16 i_angle = 0, f32 param_5 = 1.0f,
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GXTexObj* i_tex = dDlst_shadowControl_c::getSimpleTex()) {
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return g_dComIfG_gameInfo.drawlist.setSimpleShadow(i_pos, param_1, param_2, param_3, i_angle,
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param_5, i_tex);
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}
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int dComIfGd_setSimpleShadow2(cXyz* pPos, f32 param_1, f32 param_2, cBgS_PolyInfo& pPolyInfo,
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s16 param_4, f32 param_5, GXTexObj* pTex);
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int dComIfGd_setSimpleShadow2(cXyz* i_pos, f32 param_1, f32 param_2, cBgS_PolyInfo& i_floorPoly,
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s16 i_angle = 0, f32 param_5 = 1.0f,
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GXTexObj* i_tex = dDlst_shadowControl_c::getSimpleTex());
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inline int dComIfGd_setRealShadow(u32 id, s8 param_2, J3DModel* pModel, cXyz* pPos, f32 param_5,
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f32 param_6, dKy_tevstr_c* pTevStr) {
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@@ -2730,8 +2733,6 @@ inline void dComIfGd_imageDrawShadow(Mtx mtx) {
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g_dComIfG_gameInfo.drawlist.imageDrawShadow(mtx);
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}
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int dComIfGd_setSimpleShadow2(cXyz* i_pos, f32 param_1, f32 param_2, cBgS_PolyInfo& i_floorPoly, s16 i_angle, f32 param_5, GXTexObj* i_tex);
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inline void dComIfGd_set3DlineMat(mDoExt_3DlineMat_c* mat) {
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g_dComIfG_gameInfo.drawlist.set3DlineMat(mat);
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}
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@@ -550,10 +550,10 @@ public:
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void drawXluListInvisible() { drawXluDrawList(mpXluListInvisible); }
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void drawOpaList2D() { drawOpaDrawList(mpOpaList2D); }
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int setSimpleShadow(cXyz* param_0, f32 param_1, f32 param_2, cXyz* param_3, s16 param_4,
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f32 param_5, GXTexObj* param_6) {
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return mShadowControl.setSimple(param_0, param_1, param_2, param_3, param_4, param_5,
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param_6);
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int setSimpleShadow(cXyz* i_pos, f32 param_1, f32 param_2, cXyz* param_3, s16 i_angle,
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f32 param_5, GXTexObj* i_tex) {
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return mShadowControl.setSimple(i_pos, param_1, param_2, param_3, i_angle, param_5,
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i_tex);
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}
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int setRealShadow(u32 id, s8 param_2, J3DModel* pModel, cXyz* pPos, f32 param_5, f32 param_6,
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dKy_tevstr_c* pTevStr) {
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