clean up some inline parameters

This commit is contained in:
LagoLunatic
2024-04-18 23:16:38 -04:00
parent c93901ce2c
commit 459cf6caa7
28 changed files with 60 additions and 62 deletions
+10 -9
View File
@@ -2699,16 +2699,19 @@ inline u8 dComIfGp_evmng_getEventEndSound(s16 eventIdx) {
int dComIfGd_setShadow(u32 id, s8 param_2, J3DModel* pModel, cXyz* pPos, f32 param_5, f32 param_6,
f32 y, f32 param_8, cBgS_PolyInfo& pFloorPoly, dKy_tevstr_c* param_10,
s16 rotY, f32 param_12, GXTexObj* pTexObj);
s16 rotY = 0, f32 param_12 = 1.0f,
GXTexObj* pTexObj = dDlst_shadowControl_c::getSimpleTex());
inline int dComIfGd_setSimpleShadow(cXyz* pPos, f32 param_1, f32 param_2, cXyz* param_3, s16 angle,
f32 param_5, GXTexObj* pTex) {
return g_dComIfG_gameInfo.drawlist.setSimpleShadow(pPos, param_1, param_2, param_3, angle,
param_5, pTex);
inline int dComIfGd_setSimpleShadow(cXyz* i_pos, f32 param_1, f32 param_2, cXyz* param_3,
s16 i_angle = 0, f32 param_5 = 1.0f,
GXTexObj* i_tex = dDlst_shadowControl_c::getSimpleTex()) {
return g_dComIfG_gameInfo.drawlist.setSimpleShadow(i_pos, param_1, param_2, param_3, i_angle,
param_5, i_tex);
}
int dComIfGd_setSimpleShadow2(cXyz* pPos, f32 param_1, f32 param_2, cBgS_PolyInfo& pPolyInfo,
s16 param_4, f32 param_5, GXTexObj* pTex);
int dComIfGd_setSimpleShadow2(cXyz* i_pos, f32 param_1, f32 param_2, cBgS_PolyInfo& i_floorPoly,
s16 i_angle = 0, f32 param_5 = 1.0f,
GXTexObj* i_tex = dDlst_shadowControl_c::getSimpleTex());
inline int dComIfGd_setRealShadow(u32 id, s8 param_2, J3DModel* pModel, cXyz* pPos, f32 param_5,
f32 param_6, dKy_tevstr_c* pTevStr) {
@@ -2730,8 +2733,6 @@ inline void dComIfGd_imageDrawShadow(Mtx mtx) {
g_dComIfG_gameInfo.drawlist.imageDrawShadow(mtx);
}
int dComIfGd_setSimpleShadow2(cXyz* i_pos, f32 param_1, f32 param_2, cBgS_PolyInfo& i_floorPoly, s16 i_angle, f32 param_5, GXTexObj* i_tex);
inline void dComIfGd_set3DlineMat(mDoExt_3DlineMat_c* mat) {
g_dComIfG_gameInfo.drawlist.set3DlineMat(mat);
}
+4 -4
View File
@@ -550,10 +550,10 @@ public:
void drawXluListInvisible() { drawXluDrawList(mpXluListInvisible); }
void drawOpaList2D() { drawOpaDrawList(mpOpaList2D); }
int setSimpleShadow(cXyz* param_0, f32 param_1, f32 param_2, cXyz* param_3, s16 param_4,
f32 param_5, GXTexObj* param_6) {
return mShadowControl.setSimple(param_0, param_1, param_2, param_3, param_4, param_5,
param_6);
int setSimpleShadow(cXyz* i_pos, f32 param_1, f32 param_2, cXyz* param_3, s16 i_angle,
f32 param_5, GXTexObj* i_tex) {
return mShadowControl.setSimple(i_pos, param_1, param_2, param_3, i_angle, param_5,
i_tex);
}
int setRealShadow(u32 id, s8 param_2, J3DModel* pModel, cXyz* pPos, f32 param_5, f32 param_6,
dKy_tevstr_c* pTevStr) {