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Use cCcD "All" enums everywhere
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@@ -117,8 +117,8 @@ static cPhs_State daEp_Create(fopAc_ac_c*) {
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/* SrcObjAt Atp */ 0,
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/* SrcObjAt SPrm */ 0,
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/* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_BOOMERANG & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_WIND & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT,
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/* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e | cCcD_TgSPrm_IsPlayer_e | cCcD_TgSPrm_IsOther_e,
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/* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsOther_e | cCcD_CoSPrm_VsEnemy_e | cCcD_CoSPrm_VsPlayer_e | cCcD_CoSPrm_VsOther_e,
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/* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_GrpAll_e,
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/* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsOther_e | cCcD_CoSPrm_VsGrpAll_e,
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/* SrcGObjAt Se */ 0,
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/* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e,
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/* SrcGObjAt Spl */ dCcG_At_Spl_UNK0,
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