Use cCcD "All" enums everywhere

This commit is contained in:
LagoLunatic
2025-06-01 16:56:31 -04:00
parent 354a9625fe
commit 46718e76dd
77 changed files with 114 additions and 114 deletions
+1 -1
View File
@@ -17,7 +17,7 @@ static dCcD_SrcCyl l_cyl_src = {
/* SrcObjAt SPrm */ 0,
/* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_WIND & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT,
/* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e,
/* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsOther_e | cCcD_CoSPrm_VsEnemy_e | cCcD_CoSPrm_VsPlayer_e | cCcD_CoSPrm_VsOther_e,
/* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsOther_e | cCcD_CoSPrm_VsGrpAll_e,
/* SrcGObjAt Se */ 0,
/* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e,
/* SrcGObjAt Spl */ dCcG_At_Spl_UNK0,