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Use cCcD "All" enums everywhere
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@@ -58,7 +58,7 @@ static cPhs_State daSk_Create(fopAc_ac_c*) {
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/* Flags */ 0,
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/* SrcObjAt Type */ AT_TYPE_UNK2000,
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/* SrcObjAt Atp */ 1,
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/* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsEnemy_e | cCcD_AtSPrm_VsPlayer_e | cCcD_AtSPrm_VsOther_e,
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/* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_GrpAll_e,
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/* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_BOOMERANG & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_WIND & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT,
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/* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e,
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/* SrcObjCo SPrm */ 0,
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