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https://github.com/zeldaret/tww.git
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Use cCcD "All" enums everywhere
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@@ -316,7 +316,7 @@ static cPhs_State daTn_Create(fopAc_ac_c*) {
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/* SrcObjAt SPrm */ 0,
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/* SrcObjTg Type */ 0,
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/* SrcObjTg SPrm */ 0,
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/* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsPlayer_e | cCcD_CoSPrm_VsEnemy_e | cCcD_CoSPrm_VsPlayer_e | cCcD_CoSPrm_VsOther_e,
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/* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsPlayer_e | cCcD_CoSPrm_VsGrpAll_e,
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/* SrcGObjAt Se */ 0,
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/* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e,
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/* SrcGObjAt Spl */ dCcG_At_Spl_UNK0,
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@@ -399,7 +399,7 @@ static cPhs_State daTn_Create(fopAc_ac_c*) {
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/* Flags */ 0,
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/* SrcObjAt Type */ AT_TYPE_UNK8 | AT_TYPE_SKULL_HAMMER,
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/* SrcObjAt Atp */ 0,
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/* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsEnemy_e | cCcD_AtSPrm_VsPlayer_e | cCcD_AtSPrm_VsOther_e,
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/* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_GrpAll_e,
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/* SrcObjTg Type */ 0,
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/* SrcObjTg SPrm */ 0,
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/* SrcObjCo SPrm */ 0,
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@@ -427,7 +427,7 @@ static cPhs_State daTn_Create(fopAc_ac_c*) {
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/* Flags */ 0,
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/* SrcObjAt Type */ AT_TYPE_UNK8 | AT_TYPE_SKULL_HAMMER,
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/* SrcObjAt Atp */ 0,
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/* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsEnemy_e | cCcD_AtSPrm_VsPlayer_e | cCcD_AtSPrm_VsOther_e,
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/* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_GrpAll_e,
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/* SrcObjTg Type */ 0,
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/* SrcObjTg SPrm */ 0,
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/* SrcObjCo SPrm */ 0,
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