Fix d_a_npc_md inline usage

This commit is contained in:
LagoLunatic
2026-05-22 18:43:02 -04:00
parent 95fac0fd63
commit 47e01ede22
12 changed files with 91 additions and 88 deletions
+1 -1
View File
@@ -219,7 +219,7 @@ void daNpc_Tc_c::playTexPatternAnm() {
/* 000007D0-00000948 .text smoke_set__10daNpc_Tc_cFfffff */
void daNpc_Tc_c::smoke_set(f32 i_rate, f32 i_spread, f32 i_initialVelOmni, f32 i_initialVelAxis, f32 i_initialVelDir) {
static JGeometry::TVec3<f32> smoke_scale(1.0f, 1.0f, 1.0);
static JGeometry::TVec3<f32> smoke_scale(1.0f, 1.0f, 1.0f);
if(mSmokeCallBack.getEmitter() == NULL) {
dComIfGp_particle_setToon(dPa_name::ID_AK_JT_ELEMENTSMOKE00, &mSmokePos, &mSmokeAngle, NULL, 0xB9, &mSmokeCallBack, fopAcM_GetRoomNo(this));
}