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Populate particle IDs enum with placeholders and use them everywhere
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@@ -1144,7 +1144,7 @@ void daAuction_c::eventMainMsgBikonC() {
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m7A8 = getNpcActorP(m827)->current.pos;
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m7A8.y += getPiconDispOfs(m827);
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dComIfGp_particle_set(0x8153, &m7A8, NULL, NULL, 0xFF, NULL, fopAcM_GetRoomNo(this));
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dComIfGp_particle_set(dPa_name::ID_SCENE_8153, &m7A8, NULL, NULL, 0xFF, NULL, fopAcM_GetRoomNo(this));
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mTimer = 30;
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if (m827 == 0) {
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