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Populate particle IDs enum with placeholders and use them everywhere
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@@ -84,9 +84,9 @@ static void mode_dead(bita_class* i_this) {
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type = 1;
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if (type == 0) {
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dComIfGp_particle_set(0x80e3, &i_this->current.pos, &i_this->shape_angle);
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dComIfGp_particle_set(dPa_name::ID_SCENE_80E3, &i_this->current.pos, &i_this->shape_angle);
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} else {
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dComIfGp_particle_set(0x80e4, &i_this->current.pos, &i_this->shape_angle);
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dComIfGp_particle_set(dPa_name::ID_SCENE_80E4, &i_this->current.pos, &i_this->shape_angle);
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}
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}
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