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Populate particle IDs enum with placeholders and use them everywhere
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@@ -96,8 +96,8 @@ int daFloor_c::Execute(Mtx**) {
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/* 00000548-00000640 .text set_effect__9daFloor_cFv */
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void daFloor_c::set_effect() {
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dComIfGp_particle_set(0x81A6, ¤t.pos, ¤t.angle);
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JPABaseEmitter* emtr = dComIfGp_particle_set(0x2027, ¤t.pos, ¤t.angle, NULL, 255, &mSmokeCallBack, fopAcM_GetRoomNo(this));
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dComIfGp_particle_set(dPa_name::ID_SCENE_81A6, ¤t.pos, ¤t.angle);
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JPABaseEmitter* emtr = dComIfGp_particle_set(dPa_name::ID_COMMON_2027, ¤t.pos, ¤t.angle, NULL, 255, &mSmokeCallBack, fopAcM_GetRoomNo(this));
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if (emtr != NULL) {
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emtr->setRate(30);
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emtr->setMaxFrame(1);
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