Populate particle IDs enum with placeholders and use them everywhere

This commit is contained in:
LagoLunatic
2025-03-06 17:37:20 -05:00
parent d882c16b55
commit 4a4624decf
80 changed files with 1429 additions and 353 deletions
+3 -3
View File
@@ -72,7 +72,7 @@ void daLbridge_c::CreateInit() {
fopAcM_setCullSizeBox(this, -600.0f, -100.0f, -150.0f, 600.0f, 100.0f, 150.0f);
fopAcM_setCullSizeFar(this, 1.5f);
mpEmitter = dComIfGp_particle_set(0x810FU, &current.pos, &current.angle);
mpEmitter = dComIfGp_particle_set(dPa_name::ID_SCENE_810F, &current.pos, &current.angle);
if (mpEmitter != NULL) {
mpEmitter->stopDrawParticle();
@@ -231,8 +231,8 @@ void daLbridge_c::appear_bridge() {
pos1.z += 100.0f;
pos2.z -= 100.0f;
dComIfGp_particle_setProjection(0x8119U, &pos1, &current.angle);
dComIfGp_particle_setProjection(0x8119U, &pos2, &current.angle);
dComIfGp_particle_setProjection(dPa_name::ID_SCENE_8119, &pos1, &current.angle);
dComIfGp_particle_setProjection(dPa_name::ID_SCENE_8119, &pos2, &current.angle);
set_on_se();