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Populate particle IDs enum with placeholders and use them everywhere
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@@ -115,7 +115,7 @@ void daLlift_c::CreateInit() {
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if (mWaterY != -1e9f) {
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cXyz particlePos = current.pos;
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particlePos.y = mWaterY + 1.0f;
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mEmitter3 = dComIfGp_particle_set(0x82AA, &particlePos, ¤t.angle);
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mEmitter3 = dComIfGp_particle_set(dPa_name::ID_SCENE_82AA, &particlePos, ¤t.angle);
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if (mEmitter3) {
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mEmitter3->stopCreateParticle();
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}
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