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Populate particle IDs enum with placeholders and use them everywhere
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@@ -394,7 +394,7 @@ void daObjBarrier_ef_c::birth(fopAc_ac_c* i_hitActor, f32 i_radius, cXyz i_cente
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mDoMtx_stack_c::ZXYrotM(0, angle.y, 0);
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mpModel[effect_idx]->setBaseTRMtx(mDoMtx_stack_c::get());
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dComIfGp_particle_set(0x81A9, &pos, &angle);
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dComIfGp_particle_set(dPa_name::ID_SCENE_81A9, &pos, &angle);
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}
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}
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