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Populate particle IDs enum with placeholders and use them everywhere
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@@ -145,7 +145,7 @@ void daObjEbomzo::Act_c::check() {
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r = tevStr.mColorK0.r;
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g = tevStr.mColorK0.g;
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b = tevStr.mColorK0.b;
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mpParticleEmitter = dComIfGp_particle_set(0x828e, ¤t.pos, ¤t.angle);
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mpParticleEmitter = dComIfGp_particle_set(dPa_name::ID_SCENE_828E, ¤t.pos, ¤t.angle);
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if (mpParticleEmitter) mpParticleEmitter->setGlobalPrmColor(r, g, b);
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}
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}
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@@ -170,7 +170,7 @@ void daObjEbomzo::Act_c::demo() {
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mpParticleEmitter = NULL;
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}
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dComIfGp_particle_set(0x828f, ¤t.pos, ¤t.angle);
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dComIfGp_particle_set(dPa_name::ID_SCENE_828F, ¤t.pos, ¤t.angle);
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}
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}
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