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Populate particle IDs enum with placeholders and use them everywhere
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@@ -42,11 +42,11 @@ BOOL daObjGryw00_c::setup_high_water_level_btk_anm() {
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/* 00000168-000002D0 .text particle_set__13daObjGryw00_cFv */
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void daObjGryw00_c::particle_set() {
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cXyz homePos = this->home.pos;
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dComIfGp_particle_set(0x8295U, &homePos, NULL, NULL, 0xff, NULL, -1, NULL, &tevStr.mColorK0, NULL);
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dComIfGp_particle_set(0x8297U, &homePos, NULL, NULL, 0xff, NULL, -1, NULL, &tevStr.mColorK0, NULL);
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mpEmitters[0] = dComIfGp_particle_set(0x8296U, &homePos, NULL, NULL, 0xff, NULL, -1, NULL,
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dComIfGp_particle_set(dPa_name::ID_SCENE_8295, &homePos, NULL, NULL, 0xff, NULL, -1, NULL, &tevStr.mColorK0, NULL);
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dComIfGp_particle_set(dPa_name::ID_SCENE_8297, &homePos, NULL, NULL, 0xff, NULL, -1, NULL, &tevStr.mColorK0, NULL);
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mpEmitters[0] = dComIfGp_particle_set(dPa_name::ID_SCENE_8296, &homePos, NULL, NULL, 0xff, NULL, -1, NULL,
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&tevStr.mColorK0, NULL);
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mpEmitters[1] = dComIfGp_particle_set(0x8298U, &homePos, NULL, NULL, 0xff, NULL, -1, NULL,
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mpEmitters[1] = dComIfGp_particle_set(dPa_name::ID_SCENE_8298, &homePos, NULL, NULL, 0xff, NULL, -1, NULL,
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&tevStr.mColorK0, NULL);
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}
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