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Populate particle IDs enum with placeholders and use them everywhere
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@@ -88,11 +88,11 @@ BOOL daObjKanat::Act_c::Execute(Mtx** pMtx) {
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color.b = tevStr.mColorC0.b;
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color.a = tevStr.mColorC0.a;
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dComIfGp_particle_set(
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0x82A2, ¤t.pos, ¤t.angle, NULL, 0xFF,
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dPa_name::ID_SCENE_82A2, ¤t.pos, ¤t.angle, NULL, 0xFF,
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NULL, current.roomNo, &tevStr.mColorK0, &color
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);
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dComIfGp_particle_setToon(
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0xA2A3, ¤t.pos, ¤t.angle, NULL, 0xB4,
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dPa_name::ID_SCENE_A2A3, ¤t.pos, ¤t.angle, NULL, 0xB4,
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&mSmokeCb, current.roomNo, &tevStr.mColorK0, &color
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);
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}
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