Populate particle IDs enum with placeholders and use them everywhere

This commit is contained in:
LagoLunatic
2025-03-06 17:37:20 -05:00
parent d882c16b55
commit 4a4624decf
80 changed files with 1429 additions and 353 deletions
+2 -2
View File
@@ -1523,7 +1523,7 @@ namespace daObjMovebox {
for (int i = 0; i < (int)ARRAY_SIZE(mSmokeCbs); i++) {
JPABaseEmitter* emitter = dComIfGp_particle_setToon(
0x2022, &mSmokeCbs[i].field_0x20, &mSmokeCbs[i].field_0x2C,
dPa_name::ID_COMMON_2022, &mSmokeCbs[i].field_0x20, &mSmokeCbs[i].field_0x2C,
&scl, 0xB9, &mSmokeCbs[i], fopAcM_GetRoomNo(this)
);
if (emitter) {
@@ -1720,7 +1720,7 @@ namespace daObjMovebox {
cXyz particlePos;
particlePos.set(current.pos.x, current.pos.y + 75.0f, current.pos.z);
JPABaseEmitter* emitter = dComIfGp_particle_set(
0x3E6, &particlePos, NULL, NULL, 0xFF, NULL, -1,
dPa_name::ID_COMMON_03E6, &particlePos, NULL, NULL, 0xFF, NULL, -1,
&tevStr.mColorK0, &tevStr.mColorK0, &particle_scale
);
if (emitter) {