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Populate particle IDs enum with placeholders and use them everywhere
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@@ -59,12 +59,12 @@ static char* l_daObjVgnfd_break_act_name[] = {
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};
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static u16 l_daObjVgnfd_pt_table[] = {
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0x833E,
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0x833F,
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0x8340,
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0x8341,
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0x8342,
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0x8343,
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dPa_name::ID_SCENE_833E,
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dPa_name::ID_SCENE_833F,
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dPa_name::ID_SCENE_8340,
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dPa_name::ID_SCENE_8341,
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dPa_name::ID_SCENE_8342,
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dPa_name::ID_SCENE_8343,
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};
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enum {
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@@ -384,7 +384,7 @@ bool daObjVgnfd_c::_execute() {
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emtr->setGlobalPrmColor(tevStr.mColorK0.r, tevStr.mColorK0.g, tevStr.mColorK0.b);
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}
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}
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dComIfGp_particle_setToon(0xA344, ¤t.pos, ¤t.angle, &scale, 0xA0, &mSmoke);
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dComIfGp_particle_setToon(dPa_name::ID_SCENE_A344, ¤t.pos, ¤t.angle, &scale, 0xA0, &mSmoke);
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dComIfGp_getVibration().StartQuake(4, 11, cXyz(0.0f, 1.0f, 0.0f));
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fopAcM_seStartCurrent(this, JA_SE_OBJ_B_BOSS_DR_BRK_2, 0);
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break;
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