Populate particle IDs enum with placeholders and use them everywhere

This commit is contained in:
LagoLunatic
2025-03-06 17:37:20 -05:00
parent d882c16b55
commit 4a4624decf
80 changed files with 1429 additions and 353 deletions
+7 -7
View File
@@ -59,12 +59,12 @@ static char* l_daObjVgnfd_break_act_name[] = {
};
static u16 l_daObjVgnfd_pt_table[] = {
0x833E,
0x833F,
0x8340,
0x8341,
0x8342,
0x8343,
dPa_name::ID_SCENE_833E,
dPa_name::ID_SCENE_833F,
dPa_name::ID_SCENE_8340,
dPa_name::ID_SCENE_8341,
dPa_name::ID_SCENE_8342,
dPa_name::ID_SCENE_8343,
};
enum {
@@ -384,7 +384,7 @@ bool daObjVgnfd_c::_execute() {
emtr->setGlobalPrmColor(tevStr.mColorK0.r, tevStr.mColorK0.g, tevStr.mColorK0.b);
}
}
dComIfGp_particle_setToon(0xA344, &current.pos, &current.angle, &scale, 0xA0, &mSmoke);
dComIfGp_particle_setToon(dPa_name::ID_SCENE_A344, &current.pos, &current.angle, &scale, 0xA0, &mSmoke);
dComIfGp_getVibration().StartQuake(4, 11, cXyz(0.0f, 1.0f, 0.0f));
fopAcM_seStartCurrent(this, JA_SE_OBJ_B_BOSS_DR_BRK_2, 0);
break;