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Populate particle IDs enum with placeholders and use them everywhere
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@@ -186,7 +186,7 @@ void daObjVmc::Act_c::init_mtx() {
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/* 00000B1C-00000BD0 .text daObjVmc_base_main__Q28daObjVmc5Act_cFv */
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void daObjVmc::Act_c::daObjVmc_base_main() {
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if (mHasTree == 1) {
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dComIfGp_particle_setToon(0xa1bc, ¤t.pos, ¤t.angle, NULL, 0xFF, &mSmoke, fopAcM_GetRoomNo(this));
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dComIfGp_particle_setToon(dPa_name::ID_SCENE_A1BC, ¤t.pos, ¤t.angle, NULL, 0xFF, &mSmoke, fopAcM_GetRoomNo(this));
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cLib_offBit<u32>(attention_info.flags, fopAc_Attn_UNK10000000_e);
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mState = STATE_TREE_DEMO_WAIT;
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shape_angle.y = fopAcM_searchActorAngleY(this, dComIfGp_getPlayer(0)) + 0x1800;
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