Populate particle IDs enum with placeholders and use them everywhere

This commit is contained in:
LagoLunatic
2025-03-06 17:37:20 -05:00
parent d882c16b55
commit 4a4624decf
80 changed files with 1429 additions and 353 deletions
+1 -1
View File
@@ -186,7 +186,7 @@ void daObjVmc::Act_c::init_mtx() {
/* 00000B1C-00000BD0 .text daObjVmc_base_main__Q28daObjVmc5Act_cFv */
void daObjVmc::Act_c::daObjVmc_base_main() {
if (mHasTree == 1) {
dComIfGp_particle_setToon(0xa1bc, &current.pos, &current.angle, NULL, 0xFF, &mSmoke, fopAcM_GetRoomNo(this));
dComIfGp_particle_setToon(dPa_name::ID_SCENE_A1BC, &current.pos, &current.angle, NULL, 0xFF, &mSmoke, fopAcM_GetRoomNo(this));
cLib_offBit<u32>(attention_info.flags, fopAc_Attn_UNK10000000_e);
mState = STATE_TREE_DEMO_WAIT;
shape_angle.y = fopAcM_searchActorAngleY(this, dComIfGp_getPlayer(0)) + 0x1800;