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Populate particle IDs enum with placeholders and use them everywhere
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@@ -4,6 +4,7 @@
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//
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#include "d/actor/d_a_pedestal.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "d/res/res_hdai1.h"
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@@ -309,7 +310,7 @@ BOOL daPds_c::actionMoveEvent(int) {
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/* 00000AEC-00000B40 .text initialEffectSet__Q210daPedestal7daPds_cFi */
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void daPds_c::initialEffectSet(int) {
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mOctagonGlowCb.makeEmitter(dPa_name::ID_PEDESTAL_OCTAGON_GLOW, ¤t.pos, &shape_angle, NULL);
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mOctagonGlowCb.makeEmitter(dPa_name::ID_SCENE_PEDESTAL_OCTAGON_GLOW, ¤t.pos, &shape_angle, NULL);
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initBrkAnm(0, true);
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}
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