Populate particle IDs enum with placeholders and use them everywhere

This commit is contained in:
LagoLunatic
2025-03-06 17:37:20 -05:00
parent d882c16b55
commit 4a4624decf
80 changed files with 1429 additions and 353 deletions
+2 -1
View File
@@ -4,6 +4,7 @@
//
#include "d/actor/d_a_pedestal.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/res/res_hdai1.h"
@@ -309,7 +310,7 @@ BOOL daPds_c::actionMoveEvent(int) {
/* 00000AEC-00000B40 .text initialEffectSet__Q210daPedestal7daPds_cFi */
void daPds_c::initialEffectSet(int) {
mOctagonGlowCb.makeEmitter(dPa_name::ID_PEDESTAL_OCTAGON_GLOW, &current.pos, &shape_angle, NULL);
mOctagonGlowCb.makeEmitter(dPa_name::ID_SCENE_PEDESTAL_OCTAGON_GLOW, &current.pos, &shape_angle, NULL);
initBrkAnm(0, true);
}