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Populate particle IDs enum with placeholders and use them everywhere
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@@ -623,7 +623,7 @@ bool daRd_c::checkTgHit() {
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cXyz* hitPos = mCyl.GetTgHitPosP();
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cc_at_check(this, &atInfo);
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if (mHitType == 1 || mHitType == 7 || mHitType == 8 || health <= 0) {
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dComIfGp_particle_set(0x10, mCyl.GetTgHitPosP());
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dComIfGp_particle_set(dPa_name::ID_COMMON_0010, mCyl.GetTgHitPosP());
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cXyz scale(2.0f, 2.0f, 2.0f);
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dComIfGp_particle_set(dPa_name::ID_COMMON_BIG_HIT, hitPos, &player->shape_angle, &scale);
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if (health <= 0) {
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