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Populate particle IDs enum with placeholders and use them everywhere
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@@ -32,11 +32,11 @@ BOOL daLlift_c::MoveUpLift() {
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else if ((upVel != 0.0f) && (mbIsAscending == FALSE)) {
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fopAcM_seStart(this, JA_SE_OBJ_LOTUS_LIFT_UP, 0);
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mbIsAscending = TRUE;
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mEmitter1 = dComIfGp_particle_set(0x82AC, ¤t.pos, ¤t.angle);
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mEmitter1 = dComIfGp_particle_set(dPa_name::ID_SCENE_82AC, ¤t.pos, ¤t.angle);
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mEmitter2 = NULL;
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upLiftPos = current.pos;
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upLiftPos.y = mWaterY;
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mEmitter4 = dComIfGp_particle_set(0x82AB, &upLiftPos, ¤t.angle);
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mEmitter4 = dComIfGp_particle_set(dPa_name::ID_SCENE_82AB, &upLiftPos, ¤t.angle);
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mEmitterTimer = 0;
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if (mEmitter3) {
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mEmitter3->stopCreateParticle();
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