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Populate particle IDs enum with placeholders and use them everywhere
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@@ -339,14 +339,14 @@ void dMetronome_c::melodyShow() {
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pos.y = pane_wn[mBeat - 1].mPosCenter.y - 240.0f;
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}
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dComIfGp_particle_set2Dfore(0x23e, &pos);
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dComIfGp_particle_set2Dfore(dPa_name::ID_COMMON_023E, &pos);
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if (daPy_getPlayerLinkActorClass()->getTactTopPos(&tactTop)) {
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mDoLib_project(&tactTop, &sparklePos);
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sparklePos.x -= 320.0f;
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sparklePos.y -= 240.0f;
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mpEmitter = dComIfGp_particle_set2Dfore(0x23f, &sparklePos);
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mpEmitter = dComIfGp_particle_set2Dfore(dPa_name::ID_COMMON_023F, &sparklePos);
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mpEmitter->becomeImmortalEmitter();
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}
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