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Populate particle IDs enum with placeholders and use them everywhere
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+1
-1
@@ -777,7 +777,7 @@ void dWood::Unit_c::cc_hit_before_cut(dWood::Packet_c *packet) {
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g_env_light.settingTevStruct(TEV_TYPE_BG0, &mPos, &mTevStr);
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// Spawn cut down particles (a bunch of leaves)
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dComIfGp_particle_set(dPa_name::ID_CUT_L_TREE_DOWN, &mPos, NULL,
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dComIfGp_particle_set(dPa_name::ID_COMMON_CUT_L_TREE_DOWN, &mPos, NULL,
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NULL, 0xff, NULL, -1, &mTevStr.mColorK0,
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NULL, NULL);
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