Populate particle IDs enum with placeholders and use them everywhere

This commit is contained in:
LagoLunatic
2025-03-06 17:37:20 -05:00
parent d882c16b55
commit 4a4624decf
80 changed files with 1429 additions and 353 deletions
+1 -1
View File
@@ -777,7 +777,7 @@ void dWood::Unit_c::cc_hit_before_cut(dWood::Packet_c *packet) {
g_env_light.settingTevStruct(TEV_TYPE_BG0, &mPos, &mTevStr);
// Spawn cut down particles (a bunch of leaves)
dComIfGp_particle_set(dPa_name::ID_CUT_L_TREE_DOWN, &mPos, NULL,
dComIfGp_particle_set(dPa_name::ID_COMMON_CUT_L_TREE_DOWN, &mPos, NULL,
NULL, 0xff, NULL, -1, &mTevStr.mColorK0,
NULL, NULL);