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std-vector equivalent
This commit is contained in:
@@ -6,19 +6,35 @@
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namespace JGadget {
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template <typename T>
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struct TAllocator {
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// TODO: this constructor declaration needs to be removed in order to match TFunctionValue_composite's constructor
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// TODO: This explicit ctor needs to be removed in order to match TFunctionValue_composite's constructor
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// in functionvalue.cpp, and in order to get the @564 struct literal to appear in the .sbss section of that TU.
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// however, removing this declaration also causes that bss literal to appear in hundreds of other TUs it shouldn't.
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TAllocator();
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// However, removing this definition also causes that bss literal to appear in other TUs it shouldn't.
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// This seems related to the 16 1-byte weak bss symbols that appear in a ton of different TUs (@936 to @1036)
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// as this literal also has alignment 1 in the debug maps but alignment for in non-debug maps.
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// Specifically it's the JGadget::TAllocator<void*>() inside of TFunctionValueAttribute_refer that creates the literal.
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TAllocator() {}
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// TODO
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void AllocateRaw(u32) {}
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void DeallocateRaw(void*) {}
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void allocate(u32, const void*) {}
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void deallocate(T*, u32) {}
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void destroy(T*) {}
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T* allocate(u32 count, const void *param_2) {
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return AllocateRaw(count * sizeof(T));
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}
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/* 0x00 */ u8 _00;
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T* AllocateRaw(u32 size) {
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return (T*)operator new(size);
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}
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void deallocate(T* mem, u32 size) {
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DeallocateRaw(mem);
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}
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void DeallocateRaw(void* mem) {
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delete (T*)mem;
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}
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void destroy(T* p) {
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// JUT_ASSERT(68, p!=0);
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}
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/* 0x00 */ u8 mAllocator;
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};
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typedef TAllocator<void*> TVoidAllocator;
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@@ -1,8 +1,9 @@
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#ifndef JGADGET_VECTOR_H
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#define JGADGET_VECTOR_H
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#ifndef _JSYSTEM_JGADGET_VECTOR_H
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#define _JSYSTEM_JGADGET_VECTOR_H
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#include "JSystem/JGadget/allocator.h"
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#include "dolphin/types.h"
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#include "algorithm.h"
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#include "msl_memory.h"
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namespace JGadget {
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namespace vector {
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@@ -12,69 +13,244 @@ typedef u32 (*ExtendFunc)(u32, u32, u32);
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} // namespace vector
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template <typename T, template <class> class Allocator>
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template <typename T, class Allocator = JGadget::TAllocator<T> /***/>
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struct TVector {
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// struct Destructed_deallocate_ {
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// ~Destructed_deallocate_(); // unused/inlined
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// };
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struct TDestructed_deallocate_ {
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TDestructed_deallocate_(JGadget::TAllocator<T>& alloc, T* pointer)
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{
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mAllocator = &alloc;
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mPointer = pointer;
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}
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// TVector(u32, const T&, const Allocator<T>&);
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~TDestructed_deallocate_() { mAllocator->deallocate(mPointer, 0); }
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// TVector(Allocator<T> alloc)
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// {
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// _00 = alloc._00;
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// _04 = nullptr;
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// mBegin = nullptr;
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// mEnd = nullptr;
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// mExtend = vector::extend_default;
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// }
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void set(T* p) { mPointer = p; }
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~TVector();
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Allocator* mAllocator;
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T* mPointer;
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};
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~TVector() {
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Confirm();
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clear();
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delete mBegin;
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}
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// void insert(T*, u32, const T&);
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void insert(T* position, u32 count, T const& value)
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{
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if (!count) {
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return;
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}
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void** v = Insert_raw(position, count); // insert `count` values before element at `position`
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if (v != this->mEnd) {
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for (int i = 0; i != count; i++) {
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if (v) {
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*v = value;
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}
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v++;
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}
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}
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}
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void** Insert_raw(T* position, u32 count)
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{
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// purpose: to make space for `count` many elements at the supplied location
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// returns: pointer to location for new items
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T* const pFirst = position;
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// JUT_DEBUG_ASSERT((mBegin<=pItFirst_)&&(pItFirst_<=mEnd), 0x1be);
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// it's assumed the pointer is to something already in the vector, or pointing to the end
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if (count == 0) {
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return position;
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}
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// can we fit in the space already allocated?
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if (count + size() <= mCapacity) {
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// get the theoretical new end
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void** newEnd = pFirst + count;
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// if there exists items in the current vector past where we will insert these items
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// then we need to move them to be at the end of the vector
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if (newEnd < mEnd) {
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// get a pointer to the `count` many values that need to be pushed to the end
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void** pOverwrittenValues = mEnd - count;
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// copy `count` many values to the end of the vector
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std::uninitialized_copy(pOverwrittenValues, mEnd, mEnd);
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// copy the remaining values that need to be shifted
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// copying backwards so we don't move a value into the range we're copying from, erasing data
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std::copy_backward(pFirst, pOverwrittenValues, mEnd);
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// destroy everything from pFirst -> newEnd, this treats the inserted items as "uninitialized"
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DestroyElement_(pFirst, newEnd);
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// increment count
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mEnd += count;
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// return pointer to new items
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return pFirst;
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} else {
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// position + count >= mEnd
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// else our values that we want to add will write beyond the current mEnd
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// copy the values that exist at our pointer to the newEnd, which is position + count, making room for our `count` many
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// items
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std::uninitialized_copy(pFirst, mEnd, newEnd);
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// uninitialize the values that used to be there
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DestroyElement_(pFirst, mEnd);
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// increment count
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mEnd += count;
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// return pointer to new items
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return position;
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}
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}
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// count + size() > mCapacity
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// we need more space
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// figure out how much space we'll need
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u32 newSize = GetSize_extend_(count);
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// allocate that space
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void** newDataPointer = mAllocator.allocate(newSize, 0);
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// make sure that data was actually allocated
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if (!newDataPointer) {
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// return end pointer so we know not to actually assign any values
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return end();
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}
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// this struct will deallocate the specified data pointer when destroyed
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// If we end up throwing an exception, it'll deallocate our new data pointer, no leaks!
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TDestructed_deallocate_ destructionDeallocator(mAllocator, newDataPointer);
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// copy all the beginning of our data up to our pointer to the new data
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void** const endOfCopy = std::uninitialized_copy(mBegin, pFirst, newDataPointer);
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// copy the rest of the data to fit at the end of our new data
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// this leaves a gap of `count` many items in our new data
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std::uninitialized_copy(pFirst, mEnd, endOfCopy + count);
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// destroy all our current elements, the other elements should be living in the new data
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// and we're about to deallocate our
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DestroyElement_all_();
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// everything should be set, so now we can deallocate our old data pointer
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// when this func exits
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destructionDeallocator.set(mBegin);
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// set our new vector member variables
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mEnd = newDataPointer + (mEnd - mBegin + count);
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mBegin = newDataPointer;
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mCapacity = newSize;
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// return where the gap of `count` many items lives
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return endOfCopy;
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}
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void** insert(T* position, const T& value)
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{
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u32 posOffset = position - mBegin;
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// insert one value of `value` at `position`
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insert(position, 1, value);
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return mBegin + posOffset; // return pointer to new value at position
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}
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void insert(T*, u32, const T&);
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void Insert_raw(T*, u32);
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void insert(T*, const T&);
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void assign(u32, const T&);
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void resize(u32, const T&);
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void Resize_raw(u32);
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void operator=(const TVector<T, Allocator>& rhs);
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void operator=(const TVector<T>& rhs);
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inline u32 size() const {
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if (mBegin == NULL) {
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size_t GetSize_extend_(size_t count) const
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{
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u32 oldSize = size();
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u32 neededNewSpace = oldSize + count;
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u32 extendedSize = mExtend(capacity(), oldSize, count);
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return neededNewSpace > extendedSize ? neededNewSpace : extendedSize;
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}
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T* begin() { return mBegin; }
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T* const begin() const { return mBegin; }
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T* end() { return mEnd; }
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T* const end() const { return mEnd; }
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size_t capacity() const { return mCapacity; }
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inline size_t size() const
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{
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if (begin() == NULL) {
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return 0;
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}
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return ((int)mEnd - (int)mBegin) / 4;
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}
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void** begin() { return mBegin; }
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void** const begin() const { return mBegin; }
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void** end() { return mEnd; }
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void** const end() const { return mEnd; }
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void DestroyElement_(T* pFirst, T* pLast)
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{
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void** iter = pFirst;
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while (iter != pLast) {
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mAllocator.destroy(iter);
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++iter;
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}
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}
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void DestroyElement_all_() { DestroyElement_(mBegin, mEnd); }
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/* 0x04 */ u8 _00;
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/* 0x08 */ void** mBegin;
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/* 0x0C */ void** mEnd;
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/* 0x10 */ void** _0C;
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/* 0x14 */ vector::ExtendFunc mExtend;
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void Confirm() const {}
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void clear() {
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erase(begin(), end());
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}
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T* erase(T* start, T* end) {
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T* ppvVar3 = std::copy(end, TVector::end(), start);
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DestroyElement_(ppvVar3, mEnd);
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mEnd = ppvVar3;
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return start;
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}
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/* 0x00 */ Allocator mAllocator;
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/* 0x04 */ T* mBegin;
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/* 0x08 */ T* mEnd;
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/* 0x0C */ size_t mCapacity;
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/* 0x10 */ vector::ExtendFunc mExtend;
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};
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struct TVector_pointer_void : TVector<void*, TAllocator> {
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TVector_pointer_void(const JGadget::TAllocator<void*>&);
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// clang-format off
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struct TVector_pointer_void : public TVector<void*, TAllocator<void*> > {
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TVector_pointer_void(const JGadget::TAllocator<void*>& allocator);
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TVector_pointer_void(u32, void* const&, const JGadget::TAllocator<void*>& allocator); // unused/inlined
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~TVector_pointer_void();
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void insert(void**, void* const&);
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void erase(void**, void**);
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void** erase(void**, void**);
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void** insert(void**, void* const&);
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void clear() { erase(begin(), end()); }
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void push_back(const void*& ref) { insert(end(), (void* const&)ref); }
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void push_back(const void*& value) { insert(end(), (void* const&)value); }
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/* 0x00 */ /* TVector */
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};
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// clang-format on
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template <typename T>
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struct TVector_pointer : TVector_pointer_void {
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TVector_pointer(const TAllocator<void*>& allocator) : TVector_pointer_void(allocator) {}
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~TVector_pointer() {}
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struct TVector_pointer : public TVector_pointer_void {
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TVector_pointer(const TAllocator<void*>& allocator)
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: TVector_pointer_void(allocator)
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{
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}
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~TVector_pointer() { }
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const T* begin() const { return (const T*)TVector_pointer_void::begin(); }
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T* begin() { return (T*)TVector_pointer_void::begin(); }
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@@ -82,11 +258,144 @@ struct TVector_pointer : TVector_pointer_void {
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const T* end() const { return (const T*)TVector_pointer_void::end(); }
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T* end() { return (T*)TVector_pointer_void::end(); }
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void push_back(const T& ref) {
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static_cast<TVector_pointer_void*>(this)->push_back((const void*&)ref);
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}
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void push_back(const T& value) { TVector_pointer_void::push_back((const void*&)value); }
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/* 0x00 */ /* TVector_pointer_void */
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};
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} // namespace JGadget
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// clang-format off
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typedef JGadget::TVector<void*, JGadget::TAllocator<void*> > TVPVBase;
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// clang-format on
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#endif /* JGADGET_VECTOR_H */
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// template <>
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// void TVPVBase::insert(void** values, u32 count, void* const& defaultValue)
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// {
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// if (!count) {
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// return;
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// }
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// void** v = Insert_raw(values, count);
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// if (v != this->mEnd) {
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// for (int i = 0; i != count; i++) {
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// if (v) {
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// *v = defaultValue;
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// }
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// v++;
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// }
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// }
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// }
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/**
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* @note Address: 0x80027718
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* @note Size: 0x470
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*/
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template <>
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void** TVPVBase::Insert_raw(void** pItFirst, u32 count)
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{
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// purpose: to make space for `count` many elements at the supplied location
|
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// returns: pointer to location for new items
|
||||
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void** const pItFirst_ = pItFirst;
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// JUT_DEBUG_ASSERT((mBegin<=pItFirst_)&&(pItFirst_<=mEnd), 0x1be);
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|
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// it's assumed the pointer is to something already in the vector, or pointing to the end
|
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|
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if (count == 0) {
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return pItFirst;
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}
|
||||
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// can we fit in the space already allocated?
|
||||
if (count + size() <= mCapacity) {
|
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|
||||
// get the theoretical new end
|
||||
void** newEnd = pItFirst_ + count;
|
||||
|
||||
// if there exists items in the current vector past where we will insert these items
|
||||
// then we need to move them to be at the end of the vector
|
||||
if (newEnd < mEnd) {
|
||||
|
||||
// get a pointer to the `count` many values that need to be pushed to the end
|
||||
void** pOverwrittenValues = mEnd - count;
|
||||
|
||||
// copy `count` many values to the end of the vector
|
||||
std::uninitialized_copy(pOverwrittenValues, mEnd, mEnd);
|
||||
|
||||
// copy the remaining values that need to be shifted
|
||||
// copying backwards so we don't move a value into the range we're copying from, erasing data
|
||||
std::copy_backward(pItFirst_, pOverwrittenValues, mEnd);
|
||||
|
||||
// destroy everything from pItFirst_ -> newEnd, this treats the inserted items as "uninitialized"
|
||||
DestroyElement_(pItFirst_, newEnd);
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|
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// increment count
|
||||
mEnd += count;
|
||||
|
||||
// return pointer to new items
|
||||
return pItFirst;
|
||||
} else {
|
||||
// pItFirst + count >= mEnd
|
||||
// else our values that we want to add will write beyond the current mEnd
|
||||
|
||||
// copy the values that exist at our pointer to the newEnd, which is pItFirst + count, making room for our `count` many
|
||||
// items
|
||||
std::uninitialized_copy(pItFirst_, mEnd, newEnd);
|
||||
|
||||
// uninitialize the values that used to be there
|
||||
DestroyElement_(pItFirst_, mEnd);
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||||
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||||
// increment count
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||||
mEnd += count;
|
||||
|
||||
// return pointer to new items
|
||||
return pItFirst;
|
||||
}
|
||||
}
|
||||
|
||||
// count + size() > mCapacity
|
||||
// we need more space
|
||||
|
||||
// figure out how much space we'll need
|
||||
u32 newSize = GetSize_extend_(count);
|
||||
|
||||
// allocate that space
|
||||
void** newDataPointer = mAllocator.allocate(newSize, 0);
|
||||
|
||||
// make sure that data was actually allocated
|
||||
if (!newDataPointer) {
|
||||
// return end pointer?
|
||||
return end();
|
||||
}
|
||||
|
||||
// this struct will deallocate the specified data pointer when destroyed
|
||||
// If we end up throwing an exception, it'll deallocate our new data pointer, no leaks!
|
||||
TDestructed_deallocate_ destructionDeallocator(mAllocator, newDataPointer);
|
||||
|
||||
// copy all the beginning of our data up to our pointer to the new data
|
||||
void** const endOfCopy = std::uninitialized_copy(mBegin, pItFirst_, newDataPointer);
|
||||
|
||||
// copy the rest of the data to fit at the end of our new data
|
||||
// this leaves a gap of `count` many items in our new data
|
||||
std::uninitialized_copy(pItFirst_, mEnd, endOfCopy + count);
|
||||
|
||||
// destroy all our current elements, the other elements should be living in the new data
|
||||
// and we're about to deallocate our
|
||||
DestroyElement_all_();
|
||||
|
||||
// everything should be set, so now we can deallocate our old data pointer
|
||||
// when this func exits
|
||||
destructionDeallocator.set(mBegin);
|
||||
|
||||
// set our new vector member variables
|
||||
mEnd = newDataPointer + (mEnd - mBegin + count);
|
||||
mBegin = newDataPointer;
|
||||
mCapacity = newSize;
|
||||
|
||||
// return where the gap of `count` many items lives
|
||||
return endOfCopy;
|
||||
}
|
||||
|
||||
} // namespace JGadget
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user