mirror of
https://github.com/zeldaret/tww.git
synced 2026-09-12 12:25:18 -04:00
Minor cleanup
Inlines, wrong indentation, enums, private fields, etc
This commit is contained in:
@@ -1080,7 +1080,6 @@ static void damage(bst_class* i_this) {
|
||||
/* 00003DD8-00003EC4 .text bom_eat_check__FP9bst_class */
|
||||
static BOOL bom_eat_check(bst_class* i_this) {
|
||||
if (i_this->mHandHurtCyl.ChkCoHit()) {
|
||||
|
||||
cCcD_Obj* hit_obj = i_this->mHandHurtCyl.GetCoHitObj();
|
||||
if (hit_obj != NULL) {
|
||||
fopAc_ac_c* hit_actor = (fopAc_ac_c*)hit_obj->GetAc();
|
||||
@@ -1496,7 +1495,6 @@ static void damage_check(bst_class* i_this) {
|
||||
if (i_this->mHandHurtCyl.ChkTgHit()) {
|
||||
i_this->mState = 10;
|
||||
if (player_way_check(i_this)) {
|
||||
|
||||
atInfo.mpObj = i_this->mHandHurtCyl.GetTgHitObj();
|
||||
atInfo.pParticlePos = i_this->mHandHurtCyl.GetTgHitPosP();
|
||||
atInfo.mpActor = cc_at_check(actor, &atInfo);
|
||||
|
||||
Reference in New Issue
Block a user