Minor cleanup

Inlines, wrong indentation, enums, private fields, etc
This commit is contained in:
LagoLunatic
2026-07-23 17:48:51 -04:00
parent 2115d05965
commit 4efda6f355
57 changed files with 1696 additions and 1836 deletions
-2
View File
@@ -1080,7 +1080,6 @@ static void damage(bst_class* i_this) {
/* 00003DD8-00003EC4 .text bom_eat_check__FP9bst_class */
static BOOL bom_eat_check(bst_class* i_this) {
if (i_this->mHandHurtCyl.ChkCoHit()) {
cCcD_Obj* hit_obj = i_this->mHandHurtCyl.GetCoHitObj();
if (hit_obj != NULL) {
fopAc_ac_c* hit_actor = (fopAc_ac_c*)hit_obj->GetAc();
@@ -1496,7 +1495,6 @@ static void damage_check(bst_class* i_this) {
if (i_this->mHandHurtCyl.ChkTgHit()) {
i_this->mState = 10;
if (player_way_check(i_this)) {
atInfo.mpObj = i_this->mHandHurtCyl.GetTgHitObj();
atInfo.pParticlePos = i_this->mHandHurtCyl.GetTgHitPosP();
atInfo.mpActor = cc_at_check(actor, &atInfo);