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Random Work
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@@ -7,7 +7,6 @@
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#include "d/d_bg_s_acch.h"
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#include "d/d_cc_d.h"
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#include "m_Do/m_Do_ext.h"
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#include "m_Do/m_Do_ext.h"
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class daBomb_fuseSmokeEcallBack : public dPa_levelEcallBack {
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public:
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@@ -99,6 +98,7 @@ public:
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bool procWait();
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bool waitState_cannon();
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void waitState_bomtyu();
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bool procSink_init();
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bool procSink();
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BOOL execute();
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void set_wind_vec();
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+1
-1
@@ -16,7 +16,7 @@ namespace daObj {
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void make_land_effect(fopAc_ac_c*, dBgS_GndChk*, float);
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void get_wind_spd(fopAc_ac_c*, float);
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void get_path_spd(cBgS_PolyInfo&, float);
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cXyz& get_path_spd(cBgS_PolyInfo&, float);
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void posMoveF_stream(fopAc_ac_c*, const cXyz*, const cXyz*, float, float);
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void posMoveF_grade(fopAc_ac_c*, const cXyz*, const cXyz*, float, float, const cXyz*, float, float, const cXyz*);
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void quat_rotBaseY(Quaternion*, const cXyz&);
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@@ -362,6 +362,7 @@ cXyz * dKyw_get_wind_vec();
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void squal_proc();
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void dKyw_pntwind_set(WIND_INFLUENCE*);
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void dKyw_pntwind_cut(WIND_INFLUENCE*);
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void dKyw_pntwind_get_info(cXyz* param_0, cXyz* i_dir, f32* i_power);
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void dKyw_pwind_cylinder_set(WIND_INFLUENCE*);
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cXyz dKyw_pntwind_get_vecpow(cXyz* pPos);
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void dKyw_evt_wind_set(s16 i_windX, s16 i_windY);
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+1
-1
@@ -25,6 +25,6 @@ struct dPath {
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dPath__Point* dPath_GetPnt(dPath*, int);
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dPath* dPath_GetRoomPath(int, int);
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dPath* dPath_GetNextRoomPath(dPath*, int);
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int dPath_GetPolyRoomPathVec(cBgS_PolyInfo&, cXyz*, int*);
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bool dPath_GetPolyRoomPathVec(cBgS_PolyInfo&, cXyz*, int*);
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#endif /* D_PATH_H */
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