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Finished porting all actor classes to headers
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@@ -68,7 +68,7 @@ namespace daObjAkabe {
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init_mtx();
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static const u32 heap_size[4] = { 0x200, 0x200, 0x200, 0x3E0, };
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if (fopAcM_entrySolidHeap(this, (heapCallbackFunc)solidHeapCB, heap_size[mType])) {
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if (fopAcM_entrySolidHeap(this, solidHeapCB, heap_size[mType])) {
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dComIfG_Bgsp()->Regist(mpBgW, this);
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mpBgW->SetCrrFunc(NULL);
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mpBgW->SetPriority(1);
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