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Finished porting all actor classes to headers
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@@ -66,7 +66,7 @@ s32 daObj_Bscurtain_c::_create() {
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s32 ret = dComIfG_resLoad(&mPhs, M_arcname);
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if (ret == cPhs_COMPLEATE_e) {
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if (fopAcM_entrySolidHeap(this, (heapCallbackFunc)CheckCreateHeap, 0x10000)) {
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if (fopAcM_entrySolidHeap(this, CheckCreateHeap, 0x10000)) {
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ret = CreateInit();
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} else {
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ret = cPhs_ERROR_e;
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