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Finished porting all actor classes to headers
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@@ -61,7 +61,7 @@ static cPhs__Step daObjPbka_Create(void* i_this) {
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cPhsStep = dComIfG_resLoad(&a_this->mPhase, "Pbka");
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if (cPhsStep == cPhs_COMPLEATE_e) {
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if ((fopAcM_entrySolidHeap(a_this, CheckCreateHeap, 0x680) & 0xff) == 0) {
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if (fopAcM_entrySolidHeap(a_this, CheckCreateHeap, 0x680) == 0) {
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cPhsStep = cPhs_ERROR_e;
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} else {
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a_this->CreateInit();
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