Finished porting all actor classes to headers

This commit is contained in:
LagoLunatic
2023-11-25 23:53:05 -05:00
parent 30357c1712
commit 5039fe661c
59 changed files with 499 additions and 637 deletions
+1 -20
View File
@@ -3,6 +3,7 @@
// Translation Unit: d_a_scene_change.cpp
//
#include "d/actor/d_a_scene_change.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
@@ -11,23 +12,8 @@
#include "d/d_procname.h"
#include "dolphin/types.h"
class daSceneChgHIO_c {
public:
daSceneChgHIO_c();
virtual ~daSceneChgHIO_c();
s8 m0004;
s8 m0005;
f32 m0008;
};
static daSceneChgHIO_c l_HIO;
class d_a_scene_change_c : public fopAc_ac_c {
public:
Mtx mTransformMtx;
};
/* 000000EC-00000118 .text __ct__15daSceneChgHIO_cFv */
daSceneChgHIO_c::daSceneChgHIO_c() {
m0004 = 0xFF;
@@ -68,11 +54,6 @@ BOOL daSceneChgIsDelete(void* i_this) {
return TRUE;
}
/* 000001C8-00000218 .text __dt__15daSceneChgHIO_cFv */
daSceneChgHIO_c::~daSceneChgHIO_c() {
m0004 = 0xFF;
}
static actor_method_class daSceneChgMethodTable = {
(process_method_func)daSceneChgCreate,
(process_method_func)daSceneChgDelete,