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Finished porting all actor classes to headers
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@@ -185,7 +185,7 @@ static s32 daVrbox_Create(fopAc_ac_c* i_actor) {
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i_this->m29C = 0;
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s32 phase_state = cPhs_COMPLEATE_e;
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if (fopAcM_entrySolidHeap(i_this, (heapCallbackFunc)&daVrbox_solidHeapCB, 0xC60)) {
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if (fopAcM_entrySolidHeap(i_this, daVrbox_solidHeapCB, 0xC60)) {
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dComIfGp_onStatus(1);
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g_env_light.mbVrboxInvisible = 0;
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} else {
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