Finished porting all actor classes to headers

This commit is contained in:
LagoLunatic
2023-11-25 23:53:05 -05:00
parent 30357c1712
commit 5039fe661c
59 changed files with 499 additions and 637 deletions
+2 -16
View File
@@ -3,6 +3,7 @@
// Translation Unit: d_throwstone.cpp
//
#include "d/d_throwstone.h"
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
@@ -11,21 +12,6 @@
#include "m_Do/m_Do_mtx.h"
#include "JSystem/JKernel/JKRHeap.h"
class daThrowstone_c : fopAc_ac_c {
public:
s32 CreateHeap();
inline s32 _create();
inline BOOL _delete();
inline BOOL _execute();
inline bool _draw();
static const char M_arcname[5];
public:
/* 0x290 */ request_of_phase_process_class mPhs;
/* 0x298 */ J3DModel * mpModel;
/* 0x29C */ Mtx mMtx;
};
const char daThrowstone_c::M_arcname[] = "Aisi";
/* 8023B544-8023B564 .text CheckCreateHeap__FP10fopAc_ac_c */
@@ -35,7 +21,7 @@ static BOOL CheckCreateHeap(fopAc_ac_c* i_actor) {
}
/* 8023B564-8023B5DC .text CreateHeap__14daThrowstone_cFv */
s32 daThrowstone_c::CreateHeap() {
BOOL daThrowstone_c::CreateHeap() {
J3DModelData* pModelData = (J3DModelData*)dComIfG_getObjectRes(M_arcname, 0x03);
if (pModelData == NULL)
return FALSE;