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[Actor] d_a_spotbox 99.2% (#51)
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@@ -1015,6 +1015,14 @@ inline void dComIfGd_setAlphaModel(unsigned char param_0, float(*param_1)[4], un
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g_dComIfG_gameInfo.drawlist.setAlphaModel(param_0, param_1, param_2);
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}
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inline void dComIfGd_setAlphaModel2(unsigned char param_0, float(*param_1)[4], unsigned char param_2) {
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g_dComIfG_gameInfo.drawlist.setAlphaModel2(param_0, param_1, param_2);
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}
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inline const dDlst_alphaModel_c* dComIfGd_getAlphaModel2(unsigned char param_0, float(*param_1)[4], unsigned char param_2) {
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return g_dComIfG_gameInfo.drawlist.getAlphaModel2();
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}
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/**
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* === RESOURCE ===
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*/
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@@ -171,6 +171,11 @@ public:
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void create(int);
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void set(unsigned char, float(*)[4], unsigned char);
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void draw(float(*)[4]);
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public:
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short pad;
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short pad2;
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short pad3;
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short mCount;
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};
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class dDlst_list_c {
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@@ -200,6 +205,12 @@ public:
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void setAlphaModel(unsigned char param_0, float(*param_1)[4], unsigned char param_2) {
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mpAlphaModel0->set(param_0, param_1, param_2);
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}
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void setAlphaModel2(unsigned char param_0, float(*param_1)[4], unsigned char param_2) {
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mpAlphaModel2->set(param_0, param_1, param_2);
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}
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const dDlst_alphaModel_c* getAlphaModel2() {
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return mpAlphaModel2;
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}
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static void offWipe() { mWipe = false; }
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