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Add SQUARE macro to improve readibility for distances
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@@ -288,7 +288,7 @@ void daFire_c::ctrlEffect() {
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field_0x8E0 = *field_0x2CC[0].GetTgRVecP();
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f32 f2 = 1000.0f;
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f32 dist_sq = (field_0x8E0.x * field_0x8E0.x + field_0x8E0.z * field_0x8E0.z) / f2;
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f32 dist_sq = (SQUARE(field_0x8E0.x) + SQUARE(field_0x8E0.z)) / f2;
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field_0x8E0.y = sqrt(dist_sq);
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if (!field_0x8E0.normalizeRS()) {
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field_0x8E0.set(0.0f, 1.0f, 0.0f);
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