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Add SQUARE macro to improve readibility for distances
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@@ -1197,15 +1197,15 @@ void daNpc_Md_c::NpcCall(int* r31) {
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if (!dComIfGs_isEventBit(0x1620)) {
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return;
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}
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f32 dist2 = fopAcM_searchPlayerDistance2(this);
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f32 dist_sq = fopAcM_searchPlayerDistance2(this);
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if (!checkNpcCallCommand()) {
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if (dist2 < l_HIO.m0C8*l_HIO.m0C8) {
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if (dist_sq < SQUARE(l_HIO.m0C8)) {
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daPy_getPlayerLinkActorClass()->onNpcCallCommand();
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*r31 = 1;
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}
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} else {
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f32 temp = 2.0f*l_HIO.m0C4;
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if (dist2 >= temp*temp) {
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if (dist_sq >= temp*temp) {
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setNpcAction(&daNpc_Md_c::searchNpcAction);
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}
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*r31 = 1;
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@@ -1362,7 +1362,7 @@ BOOL daNpc_Md_c::waitNpcAction(void*) {
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f32 playerDistY = link->current.pos.y - current.pos.y;
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f32 f3 = l_HIO.m0BC;
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f32 f4 = l_HIO.m0C0;
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if (playerDistXZ2 < l_HIO.m0CC * l_HIO.m0CC && playerDistY < f3 && playerDistY > f4) {
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if (playerDistXZ2 < SQUARE(l_HIO.m0CC) && playerDistY < f3 && playerDistY > f4) {
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mCurEventMode = 0xB;
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}
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} else {
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