Add SQUARE macro to improve readibility for distances

This commit is contained in:
LagoLunatic
2025-08-08 21:51:30 -04:00
parent b24d8574cd
commit 5802571a56
37 changed files with 107 additions and 106 deletions
+1 -1
View File
@@ -527,7 +527,7 @@ s32 fopAcM_rollPlayerCrash(fopAc_ac_c* i_this, f32 distAdjust, u32 flag) {
f32 maxDist = distAdjust + 40.0f;
f32 xzDist2 = fopAcM_searchPlayerDistanceXZ2(i_this);
f32 yDist = fopAcM_searchPlayerDistanceY(i_this);
if (xzDist2 < maxDist*maxDist && yDist > -100.0f && yDist < 200.0f) {
if (xzDist2 < SQUARE(maxDist) && yDist > -100.0f && yDist < 200.0f) {
daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
s16 angle = fopAcM_searchPlayerAngleY(i_this);
if (cM_scos(player->current.angle.y - angle) < -0.9f) {