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Add SQUARE macro to improve readibility for distances
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@@ -527,7 +527,7 @@ s32 fopAcM_rollPlayerCrash(fopAc_ac_c* i_this, f32 distAdjust, u32 flag) {
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f32 maxDist = distAdjust + 40.0f;
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f32 xzDist2 = fopAcM_searchPlayerDistanceXZ2(i_this);
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f32 yDist = fopAcM_searchPlayerDistanceY(i_this);
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if (xzDist2 < maxDist*maxDist && yDist > -100.0f && yDist < 200.0f) {
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if (xzDist2 < SQUARE(maxDist) && yDist > -100.0f && yDist < 200.0f) {
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daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
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s16 angle = fopAcM_searchPlayerAngleY(i_this);
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if (cM_scos(player->current.angle.y - angle) < -0.9f) {
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