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Lots of work, many matching functions, most only requiring data to be complete
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@@ -94,6 +94,9 @@ public:
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s16 getBodyAngleX() { return mBodyAngle.x; }
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s16 getBodyAngleY() { return mBodyAngle.y; }
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void onPlayerNoDraw() { field_0x29c |= 0x8000000; }
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void offPlayerNoDraw() { field_0x29c &= ~0x8000000; }
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virtual MtxP getLeftHandMatrix() = 0;
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virtual MtxP getRightHandMatrix() = 0;
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virtual void getGroundY() = 0;
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