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Lots of work, many matching functions, most only requiring data to be complete
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@@ -39,6 +39,10 @@ int mDoAud_load1stDynamicWave();
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extern JKRSolidHeap* g_mDoAud_audioHeap;
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inline void mDoAud_bgmStart(u32 param_0) {
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mDoAud_zelAudio_c::getInterface()->bgmStart(param_0, 0, 0);
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}
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inline void mDoAud_bgmStop(u32 param_0) {
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mDoAud_zelAudio_c::getInterface()->bgmStop(param_0, 0);
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}
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