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Clean up inlines for f_op_actor_mng
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@@ -80,7 +80,7 @@ void* deleteJugge(void* i_this, void*) {
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/* 80236A38-80236B1C .text objectSetCheck__FP19room_of_scene_class */
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void objectSetCheck(room_of_scene_class* i_this) {
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s32 roomNo = fopScnM_GetParam(i_this);
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s32 hiddenFlag = (g_dComIfG_gameInfo.play.getRoomControl()->mStatus[roomNo].mFlags & 0x08);
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s32 hiddenFlag = dComIfGp_roomControl_checkStatusFlag(roomNo, 0x08);
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if (!i_this->mbReLoaded) {
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if (!hiddenFlag) {
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