Clean up inlines for f_op_actor_mng

This commit is contained in:
LagoLunatic
2024-01-23 22:49:15 -05:00
parent 5bb468ac21
commit 59c571a4b3
9 changed files with 150 additions and 128 deletions
+1 -1
View File
@@ -80,7 +80,7 @@ void* deleteJugge(void* i_this, void*) {
/* 80236A38-80236B1C .text objectSetCheck__FP19room_of_scene_class */
void objectSetCheck(room_of_scene_class* i_this) {
s32 roomNo = fopScnM_GetParam(i_this);
s32 hiddenFlag = (g_dComIfG_gameInfo.play.getRoomControl()->mStatus[roomNo].mFlags & 0x08);
s32 hiddenFlag = dComIfGp_roomControl_checkStatusFlag(roomNo, 0x08);
if (!i_this->mbReLoaded) {
if (!hiddenFlag) {