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https://github.com/zeldaret/tww.git
synced 2026-08-22 06:20:02 -04:00
d_a_player_main AtParam work
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@@ -2,6 +2,7 @@
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#define D_A_BOKO_H
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#include "f_op/f_op_actor.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_cc_d.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_particle.h"
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@@ -24,14 +25,14 @@ public:
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static f32 m_blur_rate[6];
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static u8 m_se_type[6];
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void getAtPoint() {}
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void getAtType() {}
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s32 getAtPoint() { return m_at_point[fopAcM_GetParam(this)]; }
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u32 getAtType() { return m_at_type[fopAcM_GetParam(this)]; }
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void getBlurRate() {}
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void getCpsR() {}
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f32 getCpsR() { return m_cps_r[fopAcM_GetParam(this)]; }
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void getFlameTimer() {}
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void getJumpBlurRate() {}
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void getNowMode() {}
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void getSeType() {}
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u8 getSeType() { return m_se_type[fopAcM_GetParam(this)]; }
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void moveStateInit(f32 speedForward, f32 speedY, s16 angleY) {
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speed.y = speedY;
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speedF = speedForward;
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@@ -507,13 +507,6 @@ public:
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daPyProc_DEMO_ICE_SLIP_e = 0xDA,
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};
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enum daPy_HEAP_TYPE {
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HEAP_TYPE_UNDER_UPPER_e = 0,
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HEAP_TYPE_TEXTURE_ANIME_e = 1,
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HEAP_TYPE_TEXTURE_SCROLL_e = 2,
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HEAP_TYPE_ITEM_ANIME_e = 3,
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};
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enum daPy_ANM {
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ANM_WAITS = 0x00,
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ANM_WALK = 0x01,
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@@ -751,6 +744,13 @@ public:
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ANM_TAKTCHISIN = 0xE9,
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};
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enum daPy_HEAP_TYPE {
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HEAP_TYPE_UNDER_UPPER_e = 0,
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HEAP_TYPE_TEXTURE_ANIME_e = 1,
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HEAP_TYPE_TEXTURE_SCROLL_e = 2,
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HEAP_TYPE_ITEM_ANIME_e = 3,
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};
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enum daPy_UNDER {
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UNDER_MOVE0_e = 0,
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UNDER_MOVE1_e = 1,
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@@ -1550,7 +1550,7 @@ public:
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BOOL procBottleSwing();
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BOOL procBottleGet_init();
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BOOL procBottleGet();
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void setEnemyWeaponAtParam(int);
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void setEnemyWeaponAtParam(BOOL);
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BOOL procWeaponNormalSwing_init();
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BOOL procWeaponNormalSwing();
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BOOL procWeaponSideSwing_init();
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+5
-1
@@ -51,7 +51,11 @@ enum CcG_Tg_HitMark {
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/* 0xC */ G_TG_MARK_PURPLE_HIT = dPa_name::ID_COMMON_PURPLE_HIT,
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};
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enum dCcG_At_Spl {};
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enum dCcG_At_Spl {
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/* 0x0 */ dCcG_At_Spl_UNK0 = 0,
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/* 0x1 */ dCcG_At_Spl_UNK1 = 1,
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/* 0xB */ dCcG_At_Spl_UNKB = 0xB,
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};
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enum dCcG_Tg_Spl {};
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