Clean up mDoAud_seStart inline

The devs apparently made 4 versions of this inline instead of just using default arguments.
This commit is contained in:
LagoLunatic
2025-03-17 15:57:18 -04:00
parent 9fd3443e35
commit 5cb5fe848b
5 changed files with 22 additions and 12 deletions
+13 -1
View File
@@ -127,10 +127,22 @@ inline void mDoAud_resetProcess() {
}
}
inline void mDoAud_seStart(u32 i_seNum, Vec* i_sePos = NULL, u32 param_2 = 0, s8 i_reverb = 0) {
inline void mDoAud_seStart(u32 i_seNum, Vec* i_sePos, u32 param_2, s8 i_reverb) {
mDoAud_zelAudio_c::getInterface()->seStart(i_seNum, i_sePos, param_2, i_reverb, 1.0f, 1.0f, -1.0f, -1.0f, 0);
}
inline void mDoAud_seStart(u32 i_seNum, Vec* i_sePos, u32 param_2) {
mDoAud_zelAudio_c::getInterface()->seStart(i_seNum, i_sePos, param_2, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
}
inline void mDoAud_seStart(u32 i_seNum, Vec* i_sePos) {
mDoAud_zelAudio_c::getInterface()->seStart(i_seNum, i_sePos, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
}
inline void mDoAud_seStart(u32 i_seNum) {
mDoAud_zelAudio_c::getInterface()->seStart(i_seNum, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
}
inline void mDoAud_bgmSetSwordUsing(s32 param_1) {
mDoAud_zelAudio_c::getInterface()->bgmSetSwordUsing(param_1);
}