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Clean up mDoAud_seStart inline
The devs apparently made 4 versions of this inline instead of just using default arguments.
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@@ -2467,7 +2467,7 @@ void dKyr_thunder_move() {
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cLib_addCalc(&pThunder->mFlashTimer, 1.0f, 0.3f, 0.2f, 0.001f);
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if (pThunder->mFlashTimer >= 1.0f) {
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if (pThunder->mState < 10)
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mDoAud_seStart(JA_SE_OBJ_THUNDER_NEAR);
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mDoAud_seStart(JA_SE_OBJ_THUNDER_NEAR, NULL);
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pThunder->mState++;
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}
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