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Added enums for all used event/tmp bits/regs (#893)
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@@ -2105,8 +2105,8 @@ void action_bunri_dousa(bpw_class* i_this) {
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currHp = actor->health;
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if (currHp < 1) {
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if (dComIfGp_getStartStageName()[0] == 'X') {
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dComIfGs_onEventBit(0x3210);
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dComIfGs_onTmpBit(0x480);
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dComIfGs_onEventBit(dSv_event_flag_c::UNK_3210);
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dComIfGs_onTmpBit(dSv_event_tmp_flag_c::UNK_0480);
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dLib_setNextStageBySclsNum(0, actor->current.roomNo);
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mDoAud_seStart(JA_SE_LK_B_BOSS_WARP, NULL, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
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} else {
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@@ -3293,8 +3293,8 @@ void body_execute(bpw_class* i_this) {
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if (CPad_CHECK_HOLD_Z(0) && CPad_CHECK_HOLD_DOWN(0)) {
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dComIfGs_onStageBossEnemy();
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if (dComIfGp_getStartStageName()[0] == 'X') {
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dComIfGs_onEventBit(0x3210);
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dComIfGs_onTmpBit(0x0480);
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dComIfGs_onEventBit(dSv_event_flag_c::UNK_3210);
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dComIfGs_onTmpBit(dSv_event_tmp_flag_c::UNK_0480);
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dLib_setNextStageBySclsNum(0, actor->current.roomNo);
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mDoAud_seStart(JA_SE_LK_B_BOSS_WARP, NULL, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
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fopAcM_delete(actor);
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